Statistical profileOffline
Survivors 10x - Local Development
103.214.46.6:28015 checked 5d ago
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1. Main points
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,338
top 69%
Last wipe
8d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
- It ranks #15,338 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 8d ago.
2. Players
Figure 1: Players on Survivors 10x - Local Development
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Survivors 10x - Local Development
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Survivors 10x - Local Development
What the server publishes and what was recorded
| Address | 103.214.46.6:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 20 Oct 2026, 18:45 UTC |
| Hostname | – |
| First seen | 23 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Atlas - EU 10x | No BPs | Kits | Shop | EU · groups of 20+ · 10x · weekly · 349 on average | 237 / 250 |
| TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE | NA · groups of 8+ · 10x · weekly · 180 on average | 110 / 200 |
| Atlas - US 10x | No BPs | Kits | Shop | NA · groups of 30+ · 10x · weekly · 179 on average | 128 / 200 |
| KRAKEN | X10 | EU | KITS | RP | FPS+ | EU · groups of 14+ · 10x · weekly · 153 on average | 52 / 400 |
| HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop] | EU · groups of 8+ · 10x · biweekly · 77 on average | 30 / 150 |
| HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop] | OC · groups of 8+ · 10x · biweekly · 67 on average | 71 / 150 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does Survivors 10x - Local Development wipe, and how often?
Too few wipes of Survivors 10x - Local Development are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 8 days 13 hours ago.
About the server
How reliable is Survivors 10x - Local Development, and is it online now?
Last seen 5 days 11 hours ago, Survivors 10x - Local Development is offline in this release. A total of 0 of 120 hours were up over 5 full days, which is 0% of the time. It was first seen by Rust Census on 23 October 2026.
Which location does Survivors 10x - Local Development run from?
A region is not published by Survivors 10x - Local Development. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 103.214.46.6:28015 it is addressed.
On which Rust version does Survivors 10x - Local Development operate?
The version in use on Survivors 10x - Local Development is Rust network protocol 2635 and build 168909 on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Population
What population has been recorded on Survivors 10x - Local Development?
At this release Survivors 10x - Local Development is offline, having last been seen 5 days 11 hours ago. This release gives a seven-day average of 0 players.
What position does Survivors 10x - Local Development hold in the server rankings?
For seven-day player hours, Survivors 10x - Local Development is ranked #15,338, placing it in the top 69% of all ranked servers.
Lists and tags
On Rust Census, which lists and filters carry Survivors 10x - Local Development?
The Rust Census lists that Survivors 10x - Local Development fits are: 10x Rust servers, counted and Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 10x.
The tags on Survivors 10x - Local Development: what do they indicate?
gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Plugins or settings alter the game on this modded server are the tags Survivors 10x - Local Development publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
Which map is in use on Survivors 10x - Local Development?
The game generates the procedural map on Survivors 10x - Local Development.
On Survivors 10x - Local Development, what rules and settings are in force?
Survivors 10x - Local Development carries a 10x gather rate, as stated in its name. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Oxide. The server runs VAC, Valve's anti-cheat.
How to join
What is the way to join Survivors 10x - Local Development?
Enter client.connect 103.214.46.6:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp10 | Max players 10 slots are available. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code This server carries no region code. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.