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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 99,188 players on 11,854 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

[SEA] CHICKEN | END

103.208.27.77:11112 checked 11m ago

weekly wipes vanilla
Release date
Next release
In five minutes (20:20 UTC)
Source
Live server queries
Server address
103.208.27.77:11112
First recorded
3 October 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

0/ 300

0% full

7-day average

1

peak 13

Rank

#3,809

top 17%

Last wipe

1d ago

weekly schedule

Next wipe

5d 10h

Wed 4 Nov, 06:39 UTC

Main points

  • There were 0 players on it, 0% of its 300 slots.
  • Over the last seven days it averaged 1 players, with a peak of 13.
  • It ranks #3,809 of all ranked servers, the top 17%, on player hours over the last seven days.
  • Its current map went up 1d ago; the next wipe is expected Wednesday 4 November, 06:39 UTC, its weekly schedule tag.

2. Players

Figure 1: Players on [SEA] CHICKEN | END

Players now and over time, UTC

AveragePeakWipe
00.511.5221:0006:0015:0001:0010:0019:00Wiped Wed 28 Oct, 06:39 UTCWIPE

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

Server fpsWipe
01020304021:0006:0015:0001:0010:0019:00Wiped Wed 28 Oct, 06:39 UTCWIPE

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
12k4k6k8k3 Oct8 Oct13 Oct19 Oct24 Oct29 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternfrom its schedule tag

Next wipe Wednesday 4 November, 06:39 UTC, in 5d 10h. Its weekly schedule tag · low confidence

Usual gap

3.5 days

between real wipes

On rhythm

50%

of its recent wipes

Wipe-day peak

48

players, last three wipes

Crowd held

20%

else halves by day 1.5

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
5d 10hWed 4 Nov, 06:39 UTCOwn schedule
6d 22hThu 5 Nov, 19:00 UTCForce wipe FW
12d 10hWed 11 Nov, 06:39 UTCOwn schedule
19d 10hWed 18 Nov, 06:39 UTCOwn schedule
26d 10hWed 25 Nov, 06:39 UTCOwn schedule
33d 10hWed 2 Dec, 06:39 UTCOwn schedule
34d 22hThu 3 Dec, 19:00 UTCForce wipe FW
40d 10hWed 9 Dec, 06:39 UTCOwn schedule

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Fri 23 OctTue 20 OctFri 16 Oct
020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 13, 4 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 06:39 UTC1d ago – – running 0
Fri 23 Oct, 07:28 UTC6d ago 13 halved by day 1 5 days 0
Tue 20 Oct, 11:20 UTC9d ago 74 held half 2.8 days 7
Fri 16 Oct, 10:59 UTC13d ago 58 halved by day 1 4 days 0
Tue 13 Oct, 10:51 UTC16d ago 123 halved by day 2 3 days 9
Fri 9 Oct, 11:03 UTC20d ago 152 halved by day 2 4 days 3
Mon 5 Oct, 10:59 UTC24d ago 174 halved by day 2 4 days 5
Sun 4 Oct, 02:16 UTC25d ago 174 – 1.4 days 2
Sat 3 Oct, 11:14 UTC26d ago 13 – 0.6 days 1

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of [SEA] CHICKEN | END

3500 · seed 2014666660

Map of [SEA] CHICKEN  | END

Table 3: The world

As the server publishes it

MapProcedural Map
Size3500
Seed2014666660
Open on RustMaps

8. Server characteristics

Table 4: Characteristics of [SEA] CHICKEN | END

What the server publishes and what was recorded

Address103.208.27.77:11112
Region–
Max players300
Group limit8, the default
Wipe scheduleweekly
Last wipe28 Oct 2026, 06:39 UTC
Hostname–
First seen3 Oct 2026

9. About this server

In its own words: the description the server publishes, unedited.

CHICKEN High loot. Low ping. Built for TH / SEA players. Server Info - Loot ++ : boosted loot rates - Team Max 8 : up to 8 players per team - TH / SEA Main : main region Thailand and Southeast Asia - Low Ping : stable, low-latency server - No Lag : smooth performance Links - Discord : https://discord.gg/6XBb5F67UC - Website : https://www.chicken.in.th/

10. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rustoria.co - SEA MainEA · groups of 16+ · weekly · 181 on average237 / 300
Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.comEA · groups of 16+ · weekly · 119 on average5 / 550
Rustafied.com - SEA MainEA · groups of 16+ · weekly · 80 on average112 / 250
Japan Beginner Server - BPwipe 10/23 [JP/KR/SEA|初心者]EA · groups of 8+ · weekly · 54 on average2 / 200
[ASIA] Siam Rust | Vanilla | WeeklyEA · groups of 8+ · weekly · 38 on average50 / 180
『小世界』10.28号新开/多人/萌新入门服EA · groups of 30+ · weekly · 30 on average0 / 200

11. Quick answers

From the figures on this page.

Wipe records

This release records the wipe timetable for [SEA] CHICKEN | END: what is it?

As its schedule cannot be confirmed from the few wipes of [SEA] CHICKEN | END on record, the prediction follows its tag. On Wednesday 4 November at 06:39 UTC the next wipe is expected. 37 hours have passed since this world was made. Its tags carry a weekly wipe schedule.

How is wipe day run on [SEA] CHICKEN | END?

An average of 48 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 4 hours after it began. The crowd stayed above half that peak until the next wipe in 20% of recent wipes. The fall below half came by day 1.5 in those cases where it did not hold.

Server details

Is [SEA] CHICKEN | END up, and how well has it held up?

At the latest check, [SEA] CHICKEN | END was online. By its own reported uptime, it restarted about 36 hours ago. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. First recorded by Rust Census on 3 October 2026.

How well does [SEA] CHICKEN | END perform?

Over the last 48 hours, server fps averaged 40; the lowest reading was 40. The world carried up to 71,099 entities, including buildings, deployables and all else. Up to 3,177 MB of memory was used. What players experience as lag is low fps combined with a climbing entity count.

What location has been recorded for [SEA] CHICKEN | END?

Pointing to Asia is [SEA] CHICKEN | END's name, though no region tag is published. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 103.208.27.77:11112 it is addressed.

What version of Rust has been recorded on [SEA] CHICKEN | END?

The version in use on [SEA] CHICKEN | END is Rust network protocol 2635 and build 168909 on Windows. Steam updates your game for you, but it has to be on the same protocol to join.

Player figures

What population has been recorded on [SEA] CHICKEN | END?

The present count is 0 players on [SEA] CHICKEN | END, out of 300 slots. This release records a seven-day average of 1 players and a peak of 13. Over the past 48 hours the highest average fell at 14:00 UTC: 2 players.

How does [SEA] CHICKEN | END compare with other servers in the rankings?

For seven-day player hours, [SEA] CHICKEN | END is ranked #3,809, placing it in the top 17% of all ranked servers.

Tag details

On Rust Census, which lists and filters carry [SEA] CHICKEN | END?

The Rust Census lists that [SEA] CHICKEN | END fits are: Community servers and Vanilla Rust servers. Under these filters it comes up on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Weekly ^w and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.

What is meant by each tag shown on [SEA] CHICKEN | END?

Read by the game's server browser, [SEA] CHICKEN | END publishes these tags: gmvanilla (Game mode): Survival play in the vanilla format; mp300 (Max players): The server holds 300 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^w (Weekly): The wipe cycle is weekly; ^v (Vanilla): This is the unmodified game: rates, kits and rules as Facepunch ships them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Rules, map

Which map has been recorded for [SEA] CHICKEN | END?

The procedural map on [SEA] CHICKEN | END is generated by the game, measures 3,500 and carries seed 2014666660. The same size and seed produce the same map; RustMaps shows it from this page.

What settings and rules have been listed for [SEA] CHICKEN | END?

The name of [SEA] CHICKEN | END carries no gather rate. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Community is its section in the server browser. Vanilla is its own description: this is the unmodified game: rates, kits and rules as Facepunch ships them. The server runs VAC, Valve's anti-cheat.

Connecting

How can you connect to [SEA] CHICKEN | END?

Enter client.connect 103.208.27.77:11112 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you. https://www.chicken.in.th/ is the website listed for it.

12. Server tags

What each tag this server publishes means: a glossary.

Published asmp300,ptrak,$r?,v2635,^w,^v,gmvanilla,cs168909,ts8

Game

gmvanillaGame mode Survival play in the vanilla format.
mp300Max players The server holds 300 slots.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build Build 168909 is installed.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code A region code has not been set.

Wipe schedule

^wWeekly The wipe cycle is weekly.

Difficulty

^vVanilla This is the unmodified game: rates, kits and rules as Facepunch ships them.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.