Statistical profileOffline
okasha_server
103.206.38.221:28015 checked 3d ago
Connect to this server
1. Main points
Players now
0/ 10
0% full
7-day average
1
peak 1
Rank
#11,978
top 54%
Last wipe
12d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
- Over the last seven days it averaged 1 players, with a peak of 1.
- It ranks #11,978 of all ranked servers, the top 54%, on player hours over the last seven days.
- Its current map went up 12d ago.
2. Players
Figure 1: Players on okasha_server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 54% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 18:40 UTC12d ago | – | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of okasha_server
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of okasha_server
What the server publishes and what was recorded
| Address | 103.206.38.221:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 16 Oct 2026, 18:40 UTC |
| Hostname | – |
| First seen | 25 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 514 on average | 541 / 525 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 387 / 450 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 49 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 50 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 57 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 241 on average | 165 / 200 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for okasha_server: what is it?
With too few wipes of okasha_server on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 12 days 17 hours.
Server details
How reliable is okasha_server, and is it online now?
Last seen 3 days 15 hours ago, okasha_server is offline in this release. Of the 72 hours in the last 3 full days, it was up 0 of them, or 0%. It was first seen by Rust Census on 25 October 2026.
Which location does okasha_server run from?
No region is published by okasha_server. Rust Census does not look up where the machine stands; it shows where a server says it is. 103.206.38.221:28015 is its address.
What version of Rust has been recorded on okasha_server?
The version in use on okasha_server is Rust network protocol 2635 and build 168909 on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Player counts
What are the current player figures for okasha_server?
The last count for okasha_server was 3 days 15 hours ago; it is offline at present. This release records a seven-day average of 1 players and a peak of 1.
In the rankings of Rust servers, where is okasha_server placed?
The rank for okasha_server is #11,978 on seven-day player hours, in the top 54% of ranked servers.
Tag details
Where does okasha_server appear among the Rust Census lists and filters?
The Rust Census lists that okasha_server fits are: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on okasha_server carry?
These are the tags okasha_server publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
Which map has been recorded for okasha_server?
A procedural map runs on okasha_server, generated by the game.
On okasha_server, what rules and settings are in force?
The name of okasha_server carries no gather rate. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. It appears under Community in the server browser. VAC, Valve's anti-cheat, is enabled.
Connecting
What steps are needed to join okasha_server?
You can open the console in Rust with F1 and enter client.connect 103.206.38.221:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp10 | Max players The server holds 10 slots. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.