Statistical profileOffline
Happy DayZ
103.193.80.9:10002 checked 1d ago
Connect to this server
1. Main points
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,326
top 69%
Last wipe
12d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
- It ranks #15,326 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 12d ago.
2. Players
Figure 1: Players on Happy DayZ
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Happy DayZ
What the server publishes and what was recorded
| Address | 103.193.80.9:10002 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 17 Oct 2026, 05:40 UTC |
| Hostname | – |
| First seen | 17 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 513 on average | 556 / 550 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 424 / 450 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 71 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 66 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 53 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 238 on average | 185 / 200 |
10. Quick answers
From the figures on this page.
Wipe details
On what schedule are wipes carried out on Happy DayZ?
The rhythm of Happy DayZ's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 12 days 8 hours have passed since this world was made.
About the server
What does the record show for the uptime and current status of Happy DayZ?
Last seen 32 hours ago, Happy DayZ is offline in this release. About 5 days 11 hours ago is when it last restarted, according to the uptime it reports. 150 of 168 hours on across the last 7 full days gives an uptime of 89%. The first sighting of it by Rust Census was on 17 October 2026.
Does Happy DayZ hold a steady frame rate and connection?
Over the last 48 hours, server fps averaged 179; the lowest reading was 129. Buildings, deployables and everything else in the world took the entity count to 91,735. The peak memory use recorded was 3,007 MB. Lag, as players feel it, comes from low fps and a climbing entity count.
In which location is Happy DayZ based?
No region is given by Happy DayZ. Rust Census does not look up where the machine stands; it shows where a server says it is. At 103.193.80.9:10002 it is addressed.
Which Rust version is Happy DayZ running?
Rust network protocol 2635 and build 168909 on Windows is the version Happy DayZ runs. The same protocol is required for your game to join, and Steam updates it for you.
Player counts
What are the current player figures for Happy DayZ?
At this release Happy DayZ is offline, having last been seen 32 hours ago. Averaged across seven days, the count is 0 players.
In the rankings of Rust servers, where is Happy DayZ placed?
For seven-day player hours, Happy DayZ is ranked #15,326, placing it in the top 69% of all ranked servers.
Tag details
On Rust Census, which lists and filters carry Happy DayZ?
These Rust Census lists include Happy DayZ: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
The tags on Happy DayZ: what do they indicate?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code are the tags Happy DayZ publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Settings and map
Which map is in use on Happy DayZ?
Size 4,000 and seed 1234: that is the procedural map on Happy DayZ, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.
What settings and rules have been listed for Happy DayZ?
No gather rate is recorded for Happy DayZ in its name. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Community is its section in the server browser. VAC, Valve's anti-cheat, is enabled.
Join details
What is the way to join Happy DayZ?
Enter client.connect 103.193.80.9:10002 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp10 | Max players The server holds 10 slots. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
