Statistical profileOnline
[AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla
OC 103.152.197.155:28015 checked 11m ago
Connect to this server
1. Main points
Players now
0/ 400
0% full
7-day average
0
peak 2
Rank
#6,290
top 28% · #140 in OC
Last wipe
12d ago
weekly schedule
Next wipe
1d 0h
Fri 30 Oct, 06:01 UTC
Main points
- There were 0 players on it, 0% of its 400 slots.
- Over the last seven days it averaged 0 players, with a peak of 2.
- It ranks #6,290 of all ranked servers, the top 28%, and #140 in OC, on player hours over the last seven days.
- Its current map went up 12d ago; the next wipe is expected Friday 30 October, 06:01 UTC, its weekly schedule tag.
2. Players
Figure 1: Players on [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 28% of all ranked servers, top 68% in OC, and #370 of the quad servers (top 45%). Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternfrom its schedule tag
Next wipe Friday 30 October, 06:01 UTC, in 1d 0h. Its weekly schedule tag · low confidence
Usual gap
1 days
between real wipes
On rhythm
33%
of its recent wipes
Wipe-day peak
2
players, last three wipes
Crowd held
100%
of its cycles kept half the crowd
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 1d 0h | Fri 30 Oct, 06:01 UTC | Own schedule |
| 7d 13h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 8d 0h | Fri 6 Nov, 06:01 UTC | Own schedule |
| 15d 0h | Fri 13 Nov, 06:01 UTC | Own schedule |
| 22d 0h | Fri 20 Nov, 06:01 UTC | Own schedule |
| 29d 0h | Fri 27 Nov, 06:01 UTC | Own schedule |
| 35d 13h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
| 36d 0h | Fri 4 Dec, 06:01 UTC | Own schedule |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 34 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 06:01 UTC12d ago | 2 | – | running | 0 |
| Fri 9 Oct, 06:01 UTC19d ago | 2 | held half | 7 days | 0 |
| Thu 8 Oct, 21:32 UTC20d ago | 2 | – | 0.4 days | 0 |
| Wed 7 Oct, 21:23 UTC21d ago | 2 | – | 1 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 4: Characteristics of [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla
What the server publishes and what was recorded
| Address | 103.152.197.155:28015 |
|---|---|
| Region | OC |
| Max players | 400 |
| Group limit | quad |
| Wipe schedule | weekly |
| Last wipe | 16 Oct 2026, 06:01 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. About this server
In its own words: the description the server publishes, unedited.
AU Custom Vanilla | 3x gathering | 2.5x loot and stacks | 4-player teams | Map vote closes Friday 3 pm QLD | Map wipes Friday 4 pm QLD | Blueprints kept | EN account linking
10. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| WARBANDITS.GG AU 3X |Solo/Duo/Trio|LootX3| JUST WIPED | OC · trio · 3x · weekly · 181 on average | 285 / 300 |
| [AU] Rust Refined 3X |solo/duo/trio/quad|Noob Friendly|QOL | OC · quad · 3x · biweekly · 1 on average | 2 / 200 |
| WARBANDITS.GG EU 3X |Solo/Duo/Trio/Quad|LootX3| JUST WIPED | EU · quad · 3x · weekly · 211 on average | 70 / 200 |
| [AU] Redux 3x • Solo Only • Modded | OC · solo · 3x · weekly · 3 on average | 3 / 120 |
| [TR] SAKA 3X | Max 4 Yeni Başlayanlar | EU · quad · 3x · weekly · 2 on average | 0 / 200 |
| HollowServers.co AU 3x Solo/Duo/Trio/Quad|LootX3|JUST FULLWIPED | OC · groups of 8+ · 3x · weekly · 2 on average | 0 / 100 |
11. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla?
The prediction for [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla follows its tag, since too few of its wipes are on record to confirm the schedule. Friday 30 October at 06:01 UTC is the date of its next wipe. 12 days 23 hours have passed since this world was made. The tags list a wipe schedule of one week.
On [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla, what happens on wipe day?
The average busiest point of its recent wipes drew 2 players. On the latest wipe, 34 hours passed before the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.
About the server
What does the record show for the uptime and current status of [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla?
This release records [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla as online. About 3 days 9 hours ago is when it last restarted, according to the uptime it reports. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. First recorded by Rust Census on 13 September 2026.
What does the performance record of [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla show?
The figures for the last 48 hours give an average of 190 server fps and a minimum of 154. Buildings, deployables and everything else in the world took the entity count to 45,261. Memory use reached 2,557 MB at its peak. Lag, as players feel it, comes from low fps and a climbing entity count.
What location has been recorded for [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla?
Its OC tag is how [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla lists itself in Oceania. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 103.152.197.155:28015 it is addressed.
On which Rust version does [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla operate?
This release lists [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla on Rust network protocol 2635 and build 168909, running on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
How many players does [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla carry?
The present count is 0 players on [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla, out of 400 slots. This release records a seven-day average of 0 players and a peak of 2. Over the past 48 hours the highest average fell at 15:00 UTC: 1 players.
How does [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla compare with other servers in the rankings?
This release ranks [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla at #6,290 for seven-day player hours, #140 in Oceania, inside the top 28% of ranked servers. This release places it #370 among quad servers.
Tags, lists
On Rust Census, which lists and filters carry [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla?
These Rust Census lists include [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla: 3x Rust servers, counted, Oceania Rust servers and Modded Rust servers, counted. These filters bring it up on the server list: Region: Oceania; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last 2 weeks; Gather rate: 3x.
The tags on [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla: what do they indicate?
Read by the game's server browser, [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp400 (Max players): Slots: 400; ts4 (Group limit): Team size is capped at 4; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Build 168909 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set; ^w (Weekly): This server wipes once a week; ^v (Vanilla): This is the unmodified game: rates, kits and rules as Facepunch ships them; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings; OC (Oceania): The server browser files this server under Oceania. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
What map is listed for [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla?
The procedural map on [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla is generated by the game, measures 2,835 and carries seed 77760. The same size and seed produce the same map; RustMaps shows it from this page. The map carries the name: Custom Map.
What settings and rules have been listed for [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla?
[AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla carries a 3x gather rate, as stated in its name. 4 players is the cap for a group (quad). survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Modded is its section in the server browser, because plugins or settings change the game. Plugins on it number Oxide. Its own label is vanilla: this is the unmodified game: rates, kits and rules as Facepunch ships them. Anti-cheat is active: VAC, Valve's system, is on.
Connecting
What steps are needed to join [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla?
You can open the console in Rust with F1 and enter client.connect 103.152.197.155:28015; or press Launch Rust and join on this page, and you are connected through Steam. https://erodednetworks.com/servers/2 is the website listed for it.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp400,ptrak,$r?,v2635,^w,^v,OC,gmrust,cs168909,ts4,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp400 | Max players Slots: 400. |
ts4 | Group limit Team size is capped at 4. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code No region code is set. |
Wipe schedule
^w | Weekly This server wipes once a week. |
|---|
Difficulty
^v | Vanilla This is the unmodified game: rates, kits and rules as Facepunch ships them. |
|---|
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Region
OC | Oceania The server browser files this server under Oceania. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
