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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 80,135 players on 11,826 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Hyper Layer Test Server

102.218.213.38:28025 checked 15d ago

Release date
Next release
In five minutes (18:20 UTC)
Source
Live server queries
Server address
102.218.213.38:28025
First recorded
13 October 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

0/ 50

0% full

7-day average

0

peak –

Rank

#15,312

top 71%

Last wipe

15d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
  • It ranks #15,312 of all ranked servers, the top 71%, on player hours over the last seven days.
  • Its current map went up 15d ago.

2. Players

Figure 1: Players on Hyper Layer Test Server

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k13 Oct14 Oct16 Oct17 Oct19 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Hyper Layer Test Server

3500 · seed 1684990273

Map of Hyper Layer Test Server

Table 2: The world

As the server publishes it

MapProcedural Map
Size3500
Seed1684990273
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of Hyper Layer Test Server

What the server publishes and what was recorded

Address102.218.213.38:28025
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe13 Oct 2026, 16:18 UTC
Hostname–
First seen13 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average562 / 625
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average423 / 450
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 290 on average154 / 250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average53 / 100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 275 on average184 / 250
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 236 on average333 / 225

10. Quick answers

From the figures on this page.

Wipe schedule

On what schedule are wipes carried out on Hyper Layer Test Server?

The rhythm of Hyper Layer Test Server's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 15 days 22 hours ago.

Server record

What does the record show for the uptime and current status of Hyper Layer Test Server?

Hyper Layer Test Server is offline at the time of this release; it was last seen 15 days 20 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. First recorded by Rust Census on 13 October 2026.

Which location does Hyper Layer Test Server run from?

No region is published by Hyper Layer Test Server. Rust Census does not look up where the machine stands; it shows where a server says it is. At 102.218.213.38:28025 it is addressed.

What version of Rust has been recorded on Hyper Layer Test Server?

The version in use on Hyper Layer Test Server is Rust network protocol 2634 and build 167781 on Windows. To join, your game has to be on the same protocol; Steam handles the update.

Player figures

What are the current player figures for Hyper Layer Test Server?

At this release Hyper Layer Test Server is offline, having last been seen 15 days 20 hours ago.

In the rankings of Rust servers, where is Hyper Layer Test Server placed?

For seven-day player hours, Hyper Layer Test Server is ranked #15,312, placing it in the top 71% of all ranked servers.

Tags, lists

Which Rust Census filters and lists cover Hyper Layer Test Server?

The Rust Census lists that Hyper Layer Test Server fits are: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is meant by each tag shown on Hyper Layer Test Server?

These are the tags Hyper Layer Test Server publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): Game build: 167781; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code. At the top of this page you will find the tags for current players, queue and world creation time.

Rules, map

What map is listed for Hyper Layer Test Server?

Size 3,500 and seed 1684990273: that is the procedural map on Hyper Layer Test Server, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.

How is Hyper Layer Test Server configured, and what rules does it keep?

No gather rate is recorded for Hyper Layer Test Server in its name. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. It appears under Community in the server browser. Anti-cheat is active: VAC, Valve's system, is on.

Connecting

How can you connect to Hyper Layer Test Server?

You can open the console in Rust with F1 and enter client.connect 102.218.213.38:28025; or press Launch Rust and join on this page, and you are connected through Steam. This release lists its website as https://hyperlayer.net.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp50Max players 50 slots are available.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2634Protocol Your game must run protocol 2634 to join.
cs167781Build Game build: 167781.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code This server carries no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.