Statistical profileOffline
Hyper Layer Test
102.209.116.71:28015 checked 27d ago
Connect to this server
1. Main points
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#16,608
top 70%
Last wipe
28d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
- It ranks #16,608 of all ranked servers, the top 70%, on player hours over the last seven days.
- Its current map went up 28d ago.
2. Players
Figure 1: Players on Hyper Layer Test
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Hyper Layer Test
3500 · seed 1684990273
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 3500 |
| Seed | 1684990273 |
8. Server characteristics
Table 3: Characteristics of Hyper Layer Test
What the server publishes and what was recorded
| Address | 102.209.116.71:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 30 Sep 2026, 16:00 UTC |
| Hostname | – |
| First seen | 30 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 537 on average | 196 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 182 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 16 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 281 on average | 14 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 15 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 248 on average | 90 / 200 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on Hyper Layer Test?
The rhythm of Hyper Layer Test's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 28 days 14 hours have passed since this world was made.
Server record
Is Hyper Layer Test up, and how well has it held up?
The latest count records Hyper Layer Test as offline, last seen 27 days 21 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. The first sighting of it by Rust Census was on 30 September 2026.
Which location does Hyper Layer Test run from?
No region is published by Hyper Layer Test. Rust Census does not look up where the machine stands; it shows where a server says it is. 102.209.116.71:28015 is its address.
On which Rust version does Hyper Layer Test operate?
This release lists Hyper Layer Test on Rust network protocol 2633 and build 165217, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
What population has been recorded on Hyper Layer Test?
The last count for Hyper Layer Test was 27 days 21 hours ago; it is offline at present.
In the rankings of Rust servers, where is Hyper Layer Test placed?
For seven-day player hours, Hyper Layer Test is ranked #16,608, placing it in the top 70% of all ranked servers.
Tag details
Where does Hyper Layer Test appear among the Rust Census lists and filters?
These Rust Census lists include Hyper Layer Test: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is meant by each tag shown on Hyper Layer Test?
gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2633 (Protocol): To connect, your game version must match protocol 2633; cs165217 (Build): The server runs game build 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code are the tags Hyper Layer Test publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
What map is listed for Hyper Layer Test?
Hyper Layer Test runs a procedural map of size 3,500 with seed 1684990273, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.
How is Hyper Layer Test configured, and what rules does it keep?
No gather rate is given in the name of Hyper Layer Test. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.
How to join
What steps are needed to join Hyper Layer Test?
You can open the console in Rust with F1 and enter client.connect 102.209.116.71:28015; or press Launch Rust and join on this page, and you are connected through Steam. The website recorded for it is https://hyperlayer.net.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp50 | Max players Slots: 50. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2633 | Protocol To connect, your game version must match protocol 2633. |
cs165217 | Build The server runs game build 165217. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code This server carries no region code. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.