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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 34,171 players on 11,614 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Hyper Layer Test

102.209.116.71:28015 checked 27d ago

Release date
Next release
In five minutes (09:20 UTC)
Source
Live server queries
Server address
102.209.116.71:28015
First recorded
30 September 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

0/ 50

0% full

7-day average

0

peak –

Rank

#16,608

top 70%

Last wipe

28d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
  • It ranks #16,608 of all ranked servers, the top 70%, on player hours over the last seven days.
  • Its current map went up 28d ago.

2. Players

Figure 1: Players on Hyper Layer Test

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k30 Sep2 Oct3 Oct5 Oct6 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Hyper Layer Test

3500 · seed 1684990273

Map of Hyper Layer Test

Table 2: The world

As the server publishes it

MapProcedural Map
Size3500
Seed1684990273
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of Hyper Layer Test

What the server publishes and what was recorded

Address102.209.116.71:28015
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe30 Sep 2026, 16:00 UTC
Hostname–
First seen30 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 537 on average196 / 250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average182 / 200
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average16 / 250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 281 on average14 / 250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average15 / 100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 248 on average90 / 200

10. Quick answers

From the figures on this page.

Wipe records

On what schedule are wipes carried out on Hyper Layer Test?

The rhythm of Hyper Layer Test's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 28 days 14 hours have passed since this world was made.

Server record

Is Hyper Layer Test up, and how well has it held up?

The latest count records Hyper Layer Test as offline, last seen 27 days 21 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. The first sighting of it by Rust Census was on 30 September 2026.

Which location does Hyper Layer Test run from?

No region is published by Hyper Layer Test. Rust Census does not look up where the machine stands; it shows where a server says it is. 102.209.116.71:28015 is its address.

On which Rust version does Hyper Layer Test operate?

This release lists Hyper Layer Test on Rust network protocol 2633 and build 165217, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

What population has been recorded on Hyper Layer Test?

The last count for Hyper Layer Test was 27 days 21 hours ago; it is offline at present.

In the rankings of Rust servers, where is Hyper Layer Test placed?

For seven-day player hours, Hyper Layer Test is ranked #16,608, placing it in the top 70% of all ranked servers.

Tag details

Where does Hyper Layer Test appear among the Rust Census lists and filters?

These Rust Census lists include Hyper Layer Test: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is meant by each tag shown on Hyper Layer Test?

gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2633 (Protocol): To connect, your game version must match protocol 2633; cs165217 (Build): The server runs game build 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code are the tags Hyper Layer Test publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Settings and map

What map is listed for Hyper Layer Test?

Hyper Layer Test runs a procedural map of size 3,500 with seed 1684990273, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.

How is Hyper Layer Test configured, and what rules does it keep?

No gather rate is given in the name of Hyper Layer Test. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

How to join

What steps are needed to join Hyper Layer Test?

You can open the console in Rust with F1 and enter client.connect 102.209.116.71:28015; or press Launch Rust and join on this page, and you are connected through Steam. The website recorded for it is https://hyperlayer.net.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp50Max players Slots: 50.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2633Protocol To connect, your game version must match protocol 2633.
cs165217Build The server runs game build 165217.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code This server carries no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.