Statistical profileOffline
Dev Test 10x
102.132.245.88:27915 checked 5d ago
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1. Main points
Players now
0/ 1
0% full
7-day average
0
peak –
Rank
#15,290
top 69%
Last wipe
28d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 1 slots.
- It ranks #15,290 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 28d ago.
2. Players
Figure 1: Players on Dev Test 10x
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
7 days
between real wipes
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:07 UTC FW28d ago | 1 | – | running | 0 |
| Thu 24 Sep, 18:04 UTC35d ago | 1 | – | 7 days | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Dev Test 10x
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Dev Test 10x
What the server publishes and what was recorded
| Address | 102.132.245.88:27915 |
|---|---|
| Region | – · fra |
| Max players | 1 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 1 Oct 2026, 17:07 UTC |
| Hostname | – |
| First seen | 24 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Atlas - EU 10x | No BPs | Kits | Shop | EU · groups of 20+ · 10x · weekly · 352 on average | 248 / 250 |
| Atlas - US 10x | No BPs | Kits | Shop | NA · groups of 30+ · 10x · weekly · 181 on average | 196 / 250 |
| TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE | NA · groups of 8+ · 10x · weekly · 181 on average | 145 / 200 |
| KRAKEN | X10 | EU | KITS | RP | FPS+ | EU · groups of 14+ · 10x · weekly · 155 on average | 98 / 400 |
| HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop] | EU · groups of 8+ · 10x · biweekly · 77 on average | 44 / 150 |
| HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop] | OC · groups of 8+ · 10x · biweekly · 66 on average | 21 / 150 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on Dev Test 10x?
With too few wipes of Dev Test 10x on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 28 days 6 hours ago.
On Dev Test 10x, what happens on wipe day?
An average of 1 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 0 hours after it began.
About the server
What does the record show for the uptime and current status of Dev Test 10x?
Dev Test 10x is offline at the time of this release; it was last seen 5 days 6 hours ago. 50 of 168 hours on across the last 7 full days gives an uptime of 30%. The first sighting of it by Rust Census was on 24 September 2026.
What location has been recorded for Dev Test 10x?
A region is not published by Dev Test 10x, and its region code is fra. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 102.132.245.88:27915 it is addressed.
On which Rust version does Dev Test 10x operate?
This release lists Dev Test 10x on Rust network protocol 2635 and build 168864, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Population
How many players does Dev Test 10x carry?
Dev Test 10x is offline at present; its last recording was 5 days 6 hours ago. Averaged across seven days, the count is 0 players.
How does Dev Test 10x compare with other servers in the rankings?
The rank for Dev Test 10x is #15,290 on seven-day player hours, in the top 69% of ranked servers.
Tags, lists
On Rust Census, which lists and filters carry Dev Test 10x?
These Rust Census lists include Dev Test 10x: 10x Rust servers, counted and Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z; Group limit: 5 or more; Gather rate: 10x.
What is meant by each tag shown on Dev Test 10x?
gmrust (Game mode): Survival play, in the standard Rust format; mp1 (Max players): 1 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168864 (Build): Build 168864 is installed; ptnone (Networking): This server uses the network layer 'none'; $rfra (Region code): The region code recorded is fra; ^z (Modded): Plugins or settings alter the game on this modded server; stok (Custom tag): Neither standard nor issued by Facepunch: an owner or plugin applied this tag are the tags Dev Test 10x publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
Which map is in use on Dev Test 10x?
Dev Test 10x runs a procedural map, which the game generates.
How is Dev Test 10x configured, and what rules does it keep?
A gather rate of 10x is recorded for Dev Test 10x in its name. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Modded is its section in the server browser, because plugins or settings change the game. Anti-cheat is active: VAC, Valve's system, is on.
How to join
What steps are needed to join Dev Test 10x?
Enter client.connect 102.132.245.88:27915 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asgmrust,ptnone,cs168864,$rfra,ts8,^z,mp1,v2635,stok,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp1 | Max players 1 slots are available. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168864 | Build Build 168864 is installed. |
ptnone | Networking This server uses the network layer 'none'. |
$rfra | Region code The region code recorded is fra. |
Mods and access
^z | Modded Plugins or settings alter the game on this modded server. |
|---|
Other
stok | Custom tag Neither standard nor issued by Facepunch: an owner or plugin applied this tag. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.