Statistical profileOnline
MS01 Local Rust
100.16.201.243:28015 checked 10m ago
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1. Main points
Players now
0/ 20
0% full
7-day average
0
peak –
Rank
#15,452
top 69%
Last wipe
21d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it, 0% of its 20 slots.
- It ranks #15,452 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 21d ago.
2. Players
Figure 1: Players on MS01 Local Rust
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
7.4 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
0%
else halves by day 4
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 12:07 UTC21d ago | 1 | – | running | 0 |
| Wed 23 Sep, 13:50 UTC35d ago | 1 | halved by day 4 | 13.9 days | 0 |
| Tue 22 Sep, 16:19 UTC36d ago | 1 | – | 0.9 days | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of MS01 Local Rust
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of MS01 Local Rust
What the server publishes and what was recorded
| Address | 100.16.201.243:28015 |
|---|---|
| Region | – |
| Max players | 20 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 7 Oct 2026, 12:07 UTC |
| Hostname | – |
| First seen | 16 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 547 on average | 623 / 725 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 477 / 525 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 303 on average | 61 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 303 on average | 47 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 268 on average | 148 / 225 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 261 on average | 255 / 250 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does MS01 Local Rust wipe, and how often?
MS01 Local Rust wipes without a fixed interval, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 21 days 4 hours ago.
How is wipe day run on MS01 Local Rust?
The average busiest point of its recent wipes drew 1 players. On the latest wipe, 0 hours passed before the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases, half the peak was lost by day 4.
About the server
Is MS01 Local Rust up, and how well has it held up?
This release records MS01 Local Rust as online. Of the 168 hours in the last 7 full days, it was up 168 of them, or 100%. It was first seen by Rust Census on 16 September 2026.
What location has been recorded for MS01 Local Rust?
No region is published by MS01 Local Rust. Rust Census does not look up where the machine stands; it shows where a server says it is. 100.16.201.243:28015 is its address.
On which Rust version does MS01 Local Rust operate?
This release lists MS01 Local Rust on Rust network protocol 2635 and build 168909, running on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
How many players does MS01 Local Rust carry?
MS01 Local Rust stands at 0 players from 20 slots in this release. Averaged across seven days, the count is 0 players.
In the rankings of Rust servers, where is MS01 Local Rust placed?
For seven-day player hours, MS01 Local Rust is ranked #15,452, placing it in the top 69% of all ranked servers.
Tags, lists
On Rust Census, which lists and filters carry MS01 Local Rust?
Included in these Rust Census lists is MS01 Local Rust: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is meant by each tag shown on MS01 Local Rust?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp20 (Max players): Slots: 20; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code are the tags MS01 Local Rust publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
Which map is in use on MS01 Local Rust?
The game generates the procedural map on MS01 Local Rust.
What settings and rules have been listed for MS01 Local Rust?
No gather rate is recorded for MS01 Local Rust in its name. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Community. Anti-cheat is active: VAC, Valve's system, is on.
How to join
What steps are needed to join MS01 Local Rust?
Enter client.connect 100.16.201.243:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp20,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp20 | Max players Slots: 20. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code This server carries no region code. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.