Statistical profileOnline
[HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27
1.34.205.31:28015 checked 2h ago
Connect to this server
1. Main points
Players now
0/ 100
0% full
7-day average
1
peak 4
Rank
#5,261
top 24%
Last wipe
21h ago
weekly schedule
Next wipe
6d 2h
Tue 3 Nov, 21:47 UTC
Main points
- There were 0 players on it, 0% of its 100 slots.
- Over the last seven days it averaged 1 players, with a peak of 4.
- It ranks #5,261 of all ranked servers, the top 24%, on player hours over the last seven days.
- Its current map went up 21h ago; the next wipe is expected Tuesday 3 November, 21:47 UTC, its weekly schedule tag.
2. Players
Figure 1: Players on [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 24% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternfrom its schedule tag
Next wipe Tuesday 3 November, 21:47 UTC, in 6d 2h. Its weekly schedule tag · low confidence
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 6d 2h | Tue 3 Nov, 21:47 UTC | Own schedule |
| 7d 23h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 13d 2h | Tue 10 Nov, 21:47 UTC | Own schedule |
| 20d 2h | Tue 17 Nov, 21:47 UTC | Own schedule |
| 27d 2h | Tue 24 Nov, 21:47 UTC | Own schedule |
| 34d 2h | Tue 1 Dec, 21:47 UTC | Own schedule |
| 35d 23h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
| 41d 2h | Tue 8 Dec, 21:47 UTC | Own schedule |
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 21:47 UTC21h ago | – | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27
3500 · seed 1955700823
Table 3: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 3500 |
| Seed | 1955700823 |
8. Server characteristics
Table 4: Characteristics of [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27
What the server publishes and what was recorded
| Address | 1.34.205.31:28015 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | weekly |
| Last wipe | 27 Oct 2026, 21:47 UTC |
| Hostname | – |
| First seen | 26 Oct 2026 |
9. About this server
In its own words: the description the server publishes, unedited.
uMod: BlueprintShare BuildingSkins AutoPickupBarrel AutomaticAuthorization QuickSmelt StackSizeController TimeOfDay WindyAirdrop WaterBases RaidableBases Auto update and restart No cheating
10. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [KR/EN/JP/CN] 한국서버 | 2x Resources|WIPE 10.23 | EA · groups of 8+ · 2x · weekly · 4 on average | 6 / 100 |
| |TW-JP-SEA|Rustyafied 2X Vanilla|MAP WIPE 10/23 | EA · groups of 12+ · 2x · weekly · 2 on average | 1 / 200 |
| Rustoria.co - SEA Main | EA · groups of 16+ · weekly · 182 on average | 40 / 200 |
| Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com | EA · groups of 16+ · weekly · 118 on average | 29 / 550 |
| Rustafied.com - SEA Main | EA · groups of 16+ · weekly · 88 on average | 18 / 100 |
| Japan Beginner Server - BPwipe 10/23 [JP/KR/SEA|初心者] | EA · groups of 8+ · weekly · 52 on average | 15 / 200 |
11. Quick answers
From the figures on this page.
Wipe details
When does [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27 wipe, and how often?
Too few wipes of [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27 are recorded to confirm its schedule, so its tag is followed by the prediction. Tuesday 3 November at 21:47 UTC is the date of its next wipe. 21 hours have passed since this world was made. Its tags carry a weekly wipe schedule.
Server record
Is [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27 up, and how well has it held up?
This release records [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27 as online. By its own reported uptime, it restarted about 46 minutes ago. The figures for the last full day, 1 in all, show it up 100% of the time, 24 of 24 hours. First recorded by Rust Census on 26 October 2026.
How well does [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27 perform?
The figures for the last 48 hours give an average of 107 server fps and a minimum of 58. The world carried up to 123,236 entities, including buildings, deployables and all else. The peak memory use recorded was 3,919 MB. What players experience as lag is low fps combined with a climbing entity count.
Which location does [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27 run from?
No region tag is published by [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27, but its name points to Asia. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 1.34.205.31:28015 is its address.
On which Rust version does [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27 operate?
This release lists [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27 on Rust network protocol 2635 and build 168909, running on Windows. Steam updates your game for you, but it has to be on the same protocol to join.
Population
What are the current player figures for [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27?
At counting time [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27 recorded 0 players across 100 slots. This release records a seven-day average of 1 players and a peak of 4. An average of 4 players was recorded at 06:00 UTC, the busiest hour of the last 48.
In the rankings of Rust servers, where is [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27 placed?
For seven-day player hours, [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27 is ranked #5,261, placing it in the top 24% of all ranked servers.
Tags, lists
Where does [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27 appear among the Rust Census lists and filters?
The Rust Census lists that [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27 fits are: Rust 2x servers, counted, Community servers and Vanilla Rust servers. These filters bring it up on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Weekly ^w, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: 2x.
Which meanings do the tags on [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27 carry?
These are the tags [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27 publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^w (Weekly): The wipe cycle is weekly; ^v (Vanilla): No rates, kits or rules are changed; this is the game as Facepunch ships it; ^q (Premium): Joining requires premium status on Rust; ^o (Oxide): The plugin framework in use is Oxide (uMod). Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
Which map has been recorded for [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27?
The procedural map on [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27 is generated by the game, measures 3,500 and carries seed 1955700823. The same size and seed produce the same map; RustMaps shows it from this page.
How is [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27 configured, and what rules does it keep?
The name of [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27 records a gather rate of 2x. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Community is its section in the server browser. Plugins on it number Oxide. Its own label is vanilla: no rates, kits or rules are changed; this is the game as Facepunch ships it. Joining requires premium status on Rust. The server runs VAC, Valve's anti-cheat.
Join details
What is the way to join [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27?
Enter client.connect 1.34.205.31:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you. Joining requires premium status on Rust. https://discord.com/invite/6dHFqxsRYZ is the website listed for it.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$r?,v2635,^w,^v,^q,gmrust,cs168909,ts8,^o
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp100 | Max players 100 slots are available. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Wipe schedule
^w | Weekly The wipe cycle is weekly. |
|---|
Difficulty
^v | Vanilla No rates, kits or rules are changed; this is the game as Facepunch ships it. |
|---|
Mods and access
^q | Premium Joining requires premium status on Rust. |
|---|---|
^o | Oxide The plugin framework in use is Oxide (uMod). |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
