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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 89,289 players on 11,829 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

[HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27

1.34.205.31:28015 checked 2h ago

2x weekly wipes vanillaoxidepremium
Release date
Next release
In five minutes (17:05 UTC)
Source
Live server queries
Server address
1.34.205.31:28015
First recorded
26 October 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

0/ 100

0% full

7-day average

1

peak 4

Rank

#5,261

top 24%

Last wipe

21h ago

weekly schedule

Next wipe

6d 2h

Tue 3 Nov, 21:47 UTC

Main points

  • There were 0 players on it, 0% of its 100 slots.
  • Over the last seven days it averaged 1 players, with a peak of 4.
  • It ranks #5,261 of all ranked servers, the top 24%, on player hours over the last seven days.
  • Its current map went up 21h ago; the next wipe is expected Tuesday 3 November, 21:47 UTC, its weekly schedule tag.

2. Players

Figure 1: Players on [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27

Players now and over time, UTC

AveragePeakWipe
0123420:0005:0013:0022:0006:0017:00Wiped Mon 26 Oct, 20:31 UTCWIPEWiped Tue 27 Oct, 21:47 UTCWIPE

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

Server fpsWipe
05010015020020:0005:0013:0022:0006:0017:00Wiped Mon 26 Oct, 20:31 UTCWIPEWiped Tue 27 Oct, 21:47 UTCWIPE

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternfrom its schedule tag

Next wipe Tuesday 3 November, 21:47 UTC, in 6d 2h. Its weekly schedule tag · low confidence

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
6d 2hTue 3 Nov, 21:47 UTCOwn schedule
7d 23hThu 5 Nov, 19:00 UTCForce wipe FW
13d 2hTue 10 Nov, 21:47 UTCOwn schedule
20d 2hTue 17 Nov, 21:47 UTCOwn schedule
27d 2hTue 24 Nov, 21:47 UTCOwn schedule
34d 2hTue 1 Dec, 21:47 UTCOwn schedule
35d 23hThu 3 Dec, 19:00 UTCForce wipe FW
41d 2hTue 8 Dec, 21:47 UTCOwn schedule

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 21:47 UTC21h ago – – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27

3500 · seed 1955700823

Map of [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27

Table 3: The world

As the server publishes it

MapProcedural Map
Size3500
Seed1955700823
Open on RustMaps

8. Server characteristics

Table 4: Characteristics of [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27

What the server publishes and what was recorded

Address1.34.205.31:28015
Region–
Max players100
Group limit8, the default
Wipe scheduleweekly
Last wipe27 Oct 2026, 21:47 UTC
Hostname–
First seen26 Oct 2026

9. About this server

In its own words: the description the server publishes, unedited.

uMod: BlueprintShare BuildingSkins AutoPickupBarrel AutomaticAuthorization QuickSmelt StackSizeController TimeOfDay WindyAirdrop WaterBases RaidableBases Auto update and restart No cheating

10. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
[KR/EN/JP/CN] 한국서버 | 2x Resources|WIPE 10.23EA · groups of 8+ · 2x · weekly · 4 on average6 / 100
|TW-JP-SEA|Rustyafied 2X Vanilla|MAP WIPE 10/23EA · groups of 12+ · 2x · weekly · 2 on average1 / 200
Rustoria.co - SEA MainEA · groups of 16+ · weekly · 182 on average40 / 200
Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.comEA · groups of 16+ · weekly · 118 on average29 / 550
Rustafied.com - SEA MainEA · groups of 16+ · weekly · 88 on average18 / 100
Japan Beginner Server - BPwipe 10/23 [JP/KR/SEA|初心者]EA · groups of 8+ · weekly · 52 on average15 / 200

11. Quick answers

From the figures on this page.

Wipe details

When does [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27 wipe, and how often?

Too few wipes of [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27 are recorded to confirm its schedule, so its tag is followed by the prediction. Tuesday 3 November at 21:47 UTC is the date of its next wipe. 21 hours have passed since this world was made. Its tags carry a weekly wipe schedule.

Server record

Is [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27 up, and how well has it held up?

This release records [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27 as online. By its own reported uptime, it restarted about 46 minutes ago. The figures for the last full day, 1 in all, show it up 100% of the time, 24 of 24 hours. First recorded by Rust Census on 26 October 2026.

How well does [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27 perform?

The figures for the last 48 hours give an average of 107 server fps and a minimum of 58. The world carried up to 123,236 entities, including buildings, deployables and all else. The peak memory use recorded was 3,919 MB. What players experience as lag is low fps combined with a climbing entity count.

Which location does [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27 run from?

No region tag is published by [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27, but its name points to Asia. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 1.34.205.31:28015 is its address.

On which Rust version does [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27 operate?

This release lists [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27 on Rust network protocol 2635 and build 168909, running on Windows. Steam updates your game for you, but it has to be on the same protocol to join.

Population

What are the current player figures for [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27?

At counting time [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27 recorded 0 players across 100 slots. This release records a seven-day average of 1 players and a peak of 4. An average of 4 players was recorded at 06:00 UTC, the busiest hour of the last 48.

In the rankings of Rust servers, where is [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27 placed?

For seven-day player hours, [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27 is ranked #5,261, placing it in the top 24% of all ranked servers.

Tags, lists

Where does [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27 appear among the Rust Census lists and filters?

The Rust Census lists that [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27 fits are: Rust 2x servers, counted, Community servers and Vanilla Rust servers. These filters bring it up on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Weekly ^w, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: 2x.

Which meanings do the tags on [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27 carry?

These are the tags [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27 publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^w (Weekly): The wipe cycle is weekly; ^v (Vanilla): No rates, kits or rules are changed; this is the game as Facepunch ships it; ^q (Premium): Joining requires premium status on Rust; ^o (Oxide): The plugin framework in use is Oxide (uMod). Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Map and rules

Which map has been recorded for [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27?

The procedural map on [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27 is generated by the game, measures 3,500 and carries seed 1955700823. The same size and seed produce the same map; RustMaps shows it from this page.

How is [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27 configured, and what rules does it keep?

The name of [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27 records a gather rate of 2x. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Community is its section in the server browser. Plugins on it number Oxide. Its own label is vanilla: no rates, kits or rules are changed; this is the game as Facepunch ships it. Joining requires premium status on Rust. The server runs VAC, Valve's anti-cheat.

Join details

What is the way to join [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27?

Enter client.connect 1.34.205.31:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you. Joining requires premium status on Rust. https://discord.com/invite/6dHFqxsRYZ is the website listed for it.

12. Server tags

What each tag this server publishes means: a glossary.

Published asmp100,ptrak,$r?,v2635,^w,^v,^q,gmrust,cs168909,ts8,^o

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp100Max players 100 slots are available.
ts8Group limit 8 per team, which is the game's default limit.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build The server runs game build 168909.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code No region code is set.

Wipe schedule

^wWeekly The wipe cycle is weekly.

Difficulty

^vVanilla No rates, kits or rules are changed; this is the game as Facepunch ships it.

Mods and access

^qPremium Joining requires premium status on Rust.
^oOxide The plugin framework in use is Oxide (uMod).

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.