Statistical profileOffline
LAST STAND | TW | Vanilla | No Limit Teams | Hardcore PvP
1.161.216.47:28015 checked 12d ago
Connect to this server
1. Main points
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,119
top 70%
Last wipe
12d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
- It ranks #15,119 of all ranked servers, the top 70%, on player hours over the last seven days.
- Its current map went up 12d ago.
2. Players
Figure 1: Players on LAST STAND | TW | Vanilla | No Limit Teams | Hardcore PvP
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 04:56 UTC12d ago | 1 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of LAST STAND | TW | Vanilla | No Limit Teams | Hardcore PvP
What the server publishes and what was recorded
| Address | 1.161.216.47:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 16 Oct 2026, 04:29 UTC |
| Hostname | – |
| First seen | 16 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rustoria.co - SEA Main | EA · groups of 16+ · weekly · 182 on average | 40 / 200 |
| Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com | EA · groups of 16+ · weekly · 118 on average | 29 / 550 |
| Rustoria.co - SEA Long | EA · groups of 12+ · monthly · 107 on average | 103 / 200 |
| Rustafied.com - SEA Main | EA · groups of 16+ · weekly · 88 on average | 18 / 100 |
| Rustoria.co - SEA Medium | JUST WIPED 28.10 | EA · no group limit · 65 on average | 72 / 100 |
| Japan Beginner Server - BPwipe 10/23 [JP/KR/SEA|初心者] | EA · groups of 8+ · weekly · 52 on average | 15 / 200 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for LAST STAND | TW | Vanilla | No Limit Teams | Hardcore PvP: what is it?
The rhythm of LAST STAND | TW | Vanilla | No Limit Teams | Hardcore PvP's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 12 days 13 hours have passed since this world was made.
On LAST STAND | TW | Vanilla | No Limit Teams | Hardcore PvP, what happens on wipe day?
The average busiest point of its recent wipes drew 1 players. 0 hours after the latest wipe, the crowd peaked.
Server details
What does the record show for the uptime and current status of LAST STAND | TW | Vanilla | No Limit Teams | Hardcore PvP?
Last seen 12 days 9 hours ago, LAST STAND | TW | Vanilla | No Limit Teams | Hardcore PvP is offline in this release. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. The first sighting of it by Rust Census was on 16 October 2026.
What location has been recorded for LAST STAND | TW | Vanilla | No Limit Teams | Hardcore PvP?
No region tag is published by LAST STAND | TW | Vanilla | No Limit Teams | Hardcore PvP, but its name points to Asia. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 1.161.216.47:28015 is its address.
Which Rust version is LAST STAND | TW | Vanilla | No Limit Teams | Hardcore PvP running?
Rust network protocol 2634 and build 167781 on Windows is the version LAST STAND | TW | Vanilla | No Limit Teams | Hardcore PvP runs. To join, your game has to be on the same protocol; Steam handles the update.
Population
What population has been recorded on LAST STAND | TW | Vanilla | No Limit Teams | Hardcore PvP?
At this release LAST STAND | TW | Vanilla | No Limit Teams | Hardcore PvP is offline, having last been seen 12 days 9 hours ago.
How does LAST STAND | TW | Vanilla | No Limit Teams | Hardcore PvP compare with other servers in the rankings?
The rank for LAST STAND | TW | Vanilla | No Limit Teams | Hardcore PvP is #15,119 on seven-day player hours, in the top 70% of ranked servers.
Tags, lists
On Rust Census, which lists and filters carry LAST STAND | TW | Vanilla | No Limit Teams | Hardcore PvP?
The Rust Census lists that LAST STAND | TW | Vanilla | No Limit Teams | Hardcore PvP fits are: Community servers. It appears under these filters on the server list: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is meant by each tag shown on LAST STAND | TW | Vanilla | No Limit Teams | Hardcore PvP?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): Slots: 50; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code are the tags LAST STAND | TW | Vanilla | No Limit Teams | Hardcore PvP publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
Which map is in use on LAST STAND | TW | Vanilla | No Limit Teams | Hardcore PvP?
LAST STAND | TW | Vanilla | No Limit Teams | Hardcore PvP runs a procedural map of size 3,500 with seed 123456, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.
How is LAST STAND | TW | Vanilla | No Limit Teams | Hardcore PvP configured, and what rules does it keep?
The name of LAST STAND | TW | Vanilla | No Limit Teams | Hardcore PvP carries no gather rate. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. It appears under Community in the server browser. VAC, Valve's anti-cheat, is enabled.
Join details
How can you connect to LAST STAND | TW | Vanilla | No Limit Teams | Hardcore PvP?
Enter client.connect 1.161.216.47:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp50 | Max players Slots: 50. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2634 | Protocol Protocol 2634 is required; a different version cannot join. |
cs167781 | Build Game build: 167781. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.